THE BIGGEST COMMERCIAL BREAK OF THEM ALL
IMAGINE SOFTWARE LTD
A look at the crash of Imagine Software as seen through the eyes of a film crew. Depending on when you read this article, you may be about to see,
have seen or maybe missed, a fascinating program on BBC2 television (December 13th at 8.00pm) in the Commercial Breaks series about Imagine
The Liverpool software giant crashed out during the summer after a life of a little over 18 months, during which time it
produced more hype than any other software house before. The company appeared to bask in self-created publicity, much of which was very clever,
and it seems appropiate that its death should also have been as well recorded for posterity by the media it sought for its promotion, as had its
successes in life.
THE WHIZZ KID
As things turned out, the BBC film crew got a rather different story to the one they had conceived, but much of the material shot
for Commercial Breaks cannot appear in the finished programme, because it falls outside the scope of the series format.
Roger Kean spoke to BBC director Paul Andersen as he was busy putting the finishing touches to the programme.
GIVE US A BREAK
Early in the new year of 1984 BBC television director Paul Andersen, who among other things was about to direct some of the programmes for the
Commercial Breaks series, witnessed the enthusiasm surrounding some of the new generation of computer games that were beginning to appear in the
shops, and appreciated that the emerging software houses were pioneering a new market.
IN THE OFFICE
Commercial Breaks is a series which broadly examines the struggles of individuals and companies who are trying to 'break' a new product
into the market place. To Andersen the new computer games software
'moguls' seemed like a good subject for a programme and he began researching, looking for a suitable company to feature.
An obvious place to look was in computer magazines, and it rapidly became apparent that Imagine was a strong contender because of the spate of
clever advertising that was then appearing which was designed for Imagine by Stephen Blower of Studio Sting, an offshoot company of Imagine,
coupled with the fact that Andersen, like so many people in Britan, was reading the national press publicity about Imagine's teenage programmer
Eugene Evans, who was said to be earning £35,000 a year and could afford a fabulously expensive car when he was still too young to drive it.
There was obviously a story here for Commercial Breaks.
The next step was to approach Imagine and ask the owners wether they would mind being featured. So Andersen travelled to Liverpool and
spoke to the young bossess of the new company, Mark Butler and David Lawson.
MARK BUTLER & DAVID LAWSON
They were also joined by the younger programmer Eugene Evans, but for unexplained reasons Evans never invited to sit on the Board and remains a jobbing , if senior, games designer.
Lawson (Spectrum) and Evans (C64) had written Arcadia, Imagine's biggest hit at the time, and Butler had sold it into shops starved of software over the 82 Christmas.
At first they seemed reluctant, and Imagine's Operations Manager,
Bruce Everiss, explained that there were too many things under wraps to allow in the prying eyes of television. On the other hand the
publicity-eager Everiss must have been able to see the promotional capital that could be made out of having BBC TV hanging around for some weeks
making a film about them. Dave Lawson saw another angle altogether, and to appreciate this it's worth remembering what put Liverpool on the map
in the early sixties.
BIRTH OF AN INDUSTRY
The Beatles transformed British (and then world) pop music in the early sixties, and created a modern myth about Liverpool, their home city.
Over the years Liverpool has come to see itself as a possibly undernorished and underpriviledged city, but one bursting at the seams with
imagination and guts.
from more innocent days
With the eighties something similar to the Beatles seemed to be happening, only in computer software this time, and
Dave Lawson must have seen Imagine as being at its very centre. Stephen Blower said that, 'Lawson had some greater vision of what could be produced in software than anyone else I've ever met.'
At the time when Paul Andersen approached them, Imagine was working on the concept of megagames, having exhausted the possibilities of the
home computer's limited memory.
The WHIZZ KID and MIKE GLOVER
Lawson, who was largely responsible for overseeing their development, saw that the BBC would be able to record
for posterity the concept, development and creative effort of a dedicated team in bringing these new super games out. In a way, the Imagine team,
and especially the men who ran the operation, would be seen to be ushering in a new Beatles era, but in software rather than in music.
For the TV director the megagames also offered an essential linch pin on which to hang his programme. It all seemed ideal and, at the time neither
party knew how dramatically different things would turn out.
When the BBC film crew went in to start shooting material for the programme they realised that Imagine made good visual material; huge,
luxurious offices, acres of carpet, computer terminals by the ton load, lots of young programmers, secretaries in abundance, young 'gophers'
acting as runners for the management and a company garage packed with a fleet of Ferrari Boxers, BMWs for the lesser executives and the famous
Mark Butler custom hand-built Harris motorbike. At the time Imagine was employing 103 members of staff. Andersen had a funny feeling that it all
looked too good to be true - and it was.
He noted that beneath the energy and bustle there were inconsistancies. Principal of these was an apparent split in the senior management which
meant factions were working against each other. But the first noted disrepancy in the outward bravado was that Eugene Evans had obviously never
recieved anything like his £35,000 a year quoted in the PR story. But what seemed more suprising to Andersen was that Evans had never really
written any programs either - certainly nothing that Imagine cared to publish. This might not have suprised some of his contempary Liverpudlian
programmers who were working for other software houses, however, who knew much better.
It became clear that Eugene Evans perfectly fit as a young and successfull PR posterchild for Imagine based on the visions of Bruce Everiss. In later interviews, however,
Evans corrected that it was actually £5,000.
THE GROWING SPLIT
FOUNDER OF MICRODIGITAL
Eugene Evans, like Mark Butler had worked at Microdigital, one of the first ever British computer stores, situated in Liverpool. Bruce Everiss
was also associated with Microdigital, and so were many of the programmers who were later to become the bedrock of the Liverpool software business.
They all knew each other pretty well. It was the sort of in-bred atmosphere which leads to personality clashes, and soon enough the BBC team began
to see evidence of them.
IMAGINE RACING TEAM
The disparity between the publicity hype and the reality became increasingly apparent during the summer months. Central to the problem was the
fact that both Mark Butler and Dave Lawson had catapulted to fame and fortune within a few months. They would have been super-human if they had
not come to believe a little in their own publicity and both in their different ways appear to have failed in coping with the fortune.
Mark Butler's background after leaving Microdigital was as Sales Manager for Bug-Byte software where Lawson also worked as a programmer.
They both left to set up Imagine in a small front room after several disagreements with the Bug-Byte management. The money that the sales of
Arcadia made over the Christmas of 82 was reinvested in bigger premises, personnel and in new programs, which also sold well. Naturally, the two
young moguls needed staff and management to help administrate the in-pouring fortune, a classic stuation which encourages the development of court
One of the first such was Bruce Everiss, who seems to have naturally attached himself more to Mark than to Dave. Everiss was
responsible for the day to day running of the company, but the responsibility for financial control and a directorship was put in the hands of
Ian Hetherington. Hetherington attached himself to Lawson. The factions had begun.
Tourist Trophy - Isle of Man
One of Mark's hobbies is fast motorbikes. He created the Imagine racing team and himself rode on the track. In fact Paul Andersen and the
BBC crew were at the Isle of Man TT races in June filming at a time when Imagine was already in serious trouble and teetering on the brink of a
crash. Mark did suffer a crash. Ironically he was driven to the dismemberment of his empire swathed in bandages.
According to Andersen (a view backed up by many other observers), the two bosses thought that because of their success in the field of games
production, it meant they could handle all sorts of other businesses as well. Almost at the outset they founded Studio Sting, together with
Stephen Blower, the designer whose art work helped sell the company's image and which adorned Imagine covers. Studio Sting was to act as a
design centre and advertising agency for Imagine, which meant the company would be entitled to a discount on ad space booked in magazines.
In return Stephen Blower recieved a 10% share of Imagine (which wasn't worth all too much when the share was gladly handed over).
Within a few months this situation has changed and the 10% was worth a lot on paper. The triad of Butler, Lawson and Hetherington wanted things
rationalised - ie, they wanted the 10% back.
There are many rumors attached to the goings on at this time, in-fighting appears to have been rife,
but whatever actually took place, the outcome was that Studio Sting was left holding huge magazine advertising debts (which have remained upaid)
but Stephen held onto his 10%, although he lost any executive post within Imagine. He therefore lost control over his own destiny when management
decisions led to its downfall, and is still undergoing legal wrangles between himself and Butler/Lawson as to his financial responsibilities in
the matter of Imagine's vast debt.
THE MEGAGAME TEAM
In a telephone conversation with Crash's Kevin Foster, Blower said, 'Imagine tried to accuse me of certain things I didn't do. For instance,
they said that I was detrimental to the company's image and I was booking advertising space that wasn't wanted. I was accused of stealing,
or misappropiating £10,000, and my wife was accused of being incapable of keeping the books at Studio Sting.All this was later disproved in court.'
He went on to say, 'They were obviously after my 10%. Imagine owed Studio Sting £89,000, so the way I see it is that they attempted to brush that
debt under the carpet. The allegations were just an attempt to condone their own actions.
I was probably the only one at Imagine who stuck to
doing what he was best at doing.'
Psyclapse & Bandersnatch
Late in 83 Imagine had set up a deal to produce games for publishers Marshall Cavendish which may have been worth as much as £11 million to Imagine.
Early in 84 the contracts were signed, but even before Andersen had received the co-operation of Imagine to start shooting there were signs that
all was not well with the deal.
THE MEGAGAME TEAM
By the time the BBC crew was installed it was clear things were going badly wrong. The megagames had intervened.
Dave Lawson who, according to Bruce Everiss, always insisted that the programmers be left strictly alone, free to create without management
interference, wanted to concentrate on the development of the megagames.
Marshall Cavendish became disenchanted by the lack of progress on their
games. They had already paid out a lot of money and seem to have been unhappy with the quality of what was ready. They pulled out and wanted their
money back. But Imagine had taken on more people to cope, programmers, artists, musicans, gophers. None of these was laid off, the overheads went
Meanwhile the megagames were not progressing as well as it was originally hoped they would. Andersen noticed that John Gibson was working hard at
Bandersnatch with Ian Weatherburn, but Psyclapse was nowhere, nothing more than a paper idea. Yet at this stage the artist Roger Dean (famous for
his record album sleeves and mythological books) had already designed the boxes and ads which were beginning to appear. Dean reputedly asked £6,000
for this job, and Andersen thought he was 'smart enough' to have demanded it up front.
An important problem with the megagames was that they required a hardware add-on which was to be made in the East. To get the price right,
enormous quantities would have to be manufactured. Imagine did not possess the money any more, and anyway could not have sensibly decided
how many games would eventually sell. There was indecision all round. Bruce Everiss was to say later, 'One option that we have is to sell the
company as a whole to Sinclair Research, and I've been speaking to Sinclair Research, and they're not interested. They're saying that they want
to keep programming of that nature outside their company.'
Weatherburn • Gibson • Evans • Glover
It transpired that Sinclair Research was only interested in buying finished product and that the megagames would have to be designed to work on
the micro-drive, because they would not undertake the production of masses of hardware add-ons. In the event Sinclair Research did buy an option
on Bandersnatch for the QL computer to go on micro-drive.
CONFERENCE OF BOARD
Another interesting rumour that Paul Andersen's film team were able to verify, was what occured over the Christmas period of 83.
In 1982 there had been a software shortage in the shops. 1983 was to be a boom time, and Imagine decided on a clever ploy to foil the
duplication of their rivals tapes. Ahead of time they booked the entire duplicating capacity of Kiltdale, one of the biggest duplicators
for the software business.
The idea, obviously, was to make it impossible for other major companies to get enough tapes duplicated for the
Christmas rush. On paper it looked like an elegant a piece of industrial sabotage. In practice it backfired. Imagine ended up hiring a warehouse
for the storage of the hundreds of thousands cassettes that they ended up with. After Christmas, the bottom fell out of the market,
and there was no way they could shift the games.
This was a principal reason behind the strange move to lower the price of Imagine software.
It also backfired because they had flooded the shops with non-selling tapes, and then expected everyone to like the fact that the tapes would
have to be sold at a price lower than the wholesale price the shopkeepers had bought the tapes for in the first place.
THE SCRIPT CHANGES
So in the middle of shooting a TV programme about a company that was going places fast, Paul Andersen found himself filming one with a huge staff
it no longer needed or could afford, sitting on a vast stock of product it could not sell, with programmers left to their own devices much of the
time and producing games that were completely unplayable and usually released with bugs still in them (remember Stonkers), run by a management
team that was beginning to fall apart at the seams.
Andersen recalls filming a meeting where the bosses sat around deciding how large the megagame
boxes should be, wether they should be huge to entice punters to fork out £30 to £40, or wether the large size would put buyers off on the grounds
that everyone knows model kit boxes are usually full of air. And this at a time when their empire was literally falling apart through lack of
money and mounting debts.
Lawson was buried in his megagames, Butler was acting out the role of playboy in his Ferrari and at the bike tracks.
Everiss was trying to keep the offices running, while the rest of the 'top management team' struggled to cope with the increasing bitterness that
was developing between the triad at the top. Some of the effects of what was happening were apparent to outsiders as well.
A custommade bike
I recall visiting Imagine for a meeting with Dave Lawson and Bruce Everiss sometime in late April. Lawson never turned up and Mark Butler appeared
for a few moments, having just popped into the building to pick up some petty cash. It seemed a bit odd. The resulting article which appeared in Crash naturally quoted
Everiss the most. When the issue was published Butler rang me to complain that the emphasis was wrong - it made it sound like Everiss ran the company,
he told me, when in fact he and Dave were still in charge.
BRUCE EVERISS & DAVE LAWSON
As early as 16th April 1984, a petition was presented to the High Court by Cornhill Publications Ltd, to have Imagine Software Ltd wound-up for
non-payment of debts. At the time of writing I have been unable to establish what these debts were, or how they were incurred. The matter was
'heard' on the 11th June, three of four days before the TT races.
On Monday 9th July at the High Court of Justice (Chancery Division) a futher petition to wind-up Imagine on behalf of VNU Business Press
(publishers of Personal Computer Games among others) went unopposed. Imagine was finished.
But what was happening back in Liverpool? The BBC crew were filming right up to the last moment, and witnessed the apathy and confusion that attended
the last days. A memorable scene is the man from Kiltdale the duplicators, walking up and down Imagine's offices trying to get to see either Mark Butler,
Dave Lawson or Ian Hetherington, the only people who could pay him the £60,000 owed by Imagine, much of it for the mass duplication done over Christmas in an
attempt to prevent other software houses having games ready. He was in despair. But Mark Butler was not available, and the Lawson/Hetherington faction
According to Bruce Everiss, they had already made their plans well beforehand, and events would appear to back him up. What he told Paul Andersen,
is substantially the same as what he told me over the phone back in July. 'I'm not a signatory on the bank or anything, but I've had a look at the
financial records of the company and there has never been a VAT return (Imagine had been running for 18 months and should therefore made at least
6 VAT returns by law), never a bank concillation, never a creditor's ledger control account, never any budgeting, never any cash-flow forecasting,
no cost centres, not even an invoice authorisation procedure. Just no financial controls at all.'
All these financial aspects were supposedly the responsibility of Ian Hetherington. Paul Andersen recalls that Heatherinton was usually unapproachable
during filming and had little if anything to say to the film crew.
Is it possible that Hetherington has already sussed out the true financial position right at the start of his tenure? It would be odd if he hadn't,
since the cracks were there even before Christmas 83. What must surely have occured to him is that Imagine was capable of making a lot of money,
and that the megagames were going to make them all very rich. A lot of Imagine was now defunct and wasting money. Debts were getting to be astronomical,
various attempts to raise money in the City had failed, or been abandoned. If the company went, so would the investment in the megagames,
so too would their personal finances.
Everiss again: 'Dave has become anxious about losing his big house in Coldy and about his kids at expensive schools and Ian has become greedy and
wants to become a millionaire overnight. So Ian has presented this Finchspeed plan to Dave. Dave, grasping at straws, has taken it on board -
which means that only 20 people will be employed.'
THE RESCUE PLAN
Finchspeed. The name first hit the press after the Imagine collapse. Finchspeed was the new company founded by Dave Lawson and Ian Hetherington
for what appears to be the express purpose of aquiring all the Imagine assets. As a result of canvassing opinion and currying favour with those
programmers whom Lawson and Hetherington considered 'sympathetic' to them (rather than to the Butler/Everiss faction), jobs were offered to
approximately 20 people - in fact those needed to continue work on and complete the megagames.
At the time the Finchspeed documents were drawn up, very few people knew about the Lawson/Hetherington plans.
It seems Mark Butler had no idea
and Bruce Everiss certainly didn't. 'They didn't tell Mark about this till the very last minute when they let him in on a third of Finchspeed,'
Everiss told Paul Andersen later.
It seems incredible that the duo thought they could get away with transferring assets from a company part-owned
by Butler, without his knowledge. Stephen Blower was also in the dark. Later he was to be held jointly responsible in law
for Imagine's debts. He told us, 'I'm still liable for the overdraft, which was £112,000 at the last count. If it came to court
I think I would have a good case against
them, as has been shown last time I took them to court.'
Blower appears to have maintained that Butler and Lawson should have protected his
interests better, and the courts have agreed. Butler and Lawson were ordered to pay Blower back the £89,000, but failed to do so.
'The company is up
At a later hearing the Judge said that he ought to send Butler and Lawson to jail for refusing a court order to pay, but they were let off
on the grounds that in jail they would be unable to put matters right and that it was in the best interests of both parties if they were
allowed to continue their present work to be enabled to pay Blower.
'So, that is a BUG!'
Although the Finchspeed arrangements were made in secrecy, it did not quite escape the notice of the BBC team, who actually filmed Dave Lawson
signing a legal document relating to some aspect of Finchspeed. This shot appeared in the 'rough cut' of the programme (at the time of writing
it is not known wether it remains), but because this deal was largely outside the scope of the programme, the shot is just there as visual
On a later occasion the film crew were also present when Dave Lawson's wife came into his office to get papers signed for a passport shortly
before he left for America with Hetherington. With the winding- up orders going through the courts unopposed, Lawson and Butler prepared to
disappear from the scene.
On the telephone, Hetherington told us 'I didn't run away anywhere. I spent four weeks, day and night, writing a business report.
I was in America for fund-raising, and we were damn near successful, but we had to have our trip cut short because of the goings-on at Imagine.
' He added, 'I am sick to death of people insinuating that anything untoward happened at Imagine.'
In retrospect it seems incredible that they should leave the country at such a time, unless one supposes that they felt unable to face the
imminent disaster. Protests that the trip was a realistic fund-raising exercise for Imagine seem undermined in the face of writs going unopposed
through the law courts before and during their trip. As soon as the two men had gone, numerous creditors, trying for weeks to get some reply to
their demands for overdue payment, were stumped, because with Lawton and Hetherington gone, there was no-one to cope with the financial problems.
It's two or three days later before the assembled staff and told them in a brief speech that it was over, that he hoped they'd get paid
what they were owed if it was possible, and that he would try to find alternative employment for as many as possible. During the period between
Lawson and Hetherington vanishing and the baliffs arriving, life in the Imagine HQ appears to have been as disorganised and dream-like as it
was in Hitler's Berlin bunker.
In reply to Paul Andersen's question about what had been happening, Everiss replied: 'Well, there was a whole
pile of people just playing games there and they're hiding from the camera. If you go round the corner here, by the exit, you'll find there's
a big pile of empty fire extinguishers because there's been fire extinguisher fights all week. That's been the main event.'
As far as the BBC team could see, the staff were mostly sitting around, watching videos and waiting for the end. Everiss was left with trying
to find jobs for about 60 staff, those left behind by the new Finchspeed crew, and in the end he felt morally obliged to resign. 'Dave and Ian,
being too much of cowards to face up to me, have told Mark that they wouldn't want me here when they returned,' he said.
IMAGINE SALES MANAGER
That was largely it for Imagine Software Limited, but not for the people involved. Finchspeed has gone on to develop the megagame Bandersnatch
for Sinclair Research to bring out on the QL in the New Year, with a royalty from each unit sold going back to the Imagine liquidators to help
pay back to company's debts. It is a critical time for its directors, Dave Lawson and Ian Hetherington, who are naturally afraid of any adverse
publicity. Even as I was in London seeing the rough cut of the TV programme, Ian Hetherington was on the phone trying to get hold of Paul Andersen.
"I knew my work would
When I returned to Ludlow that Friday evening, I was greeted with a message that Hetherington had rung me to find out the same thing, having
heard that we were writing the story. Unfortunately for him, he spoke to our Financial Director, and was told that as he still owed us £5,825,
it wasn't sound sense to bother us!
We phoned him on the following Monday morning, when he spoke to Kevin Foster and gave him the quotes used in this article. He also implied
that if we printed anything he didn't like, we would be making him a rich man. Implications of libel action are all very well. The fact remains
that Crash, along with other publications had been promised payments by both Imagine's promotional department and (in our case) by Hetherington
personally. These never arrived.
But at the time, he and Lawson were signing assets out of Imagine into another company. Hard to accept
Hetherington's comments to us at face value when (whether intended or not) his absence put a total block on payments. Yet equally it must have
been clear to him that payments could not be met.
be valuable one day"
With knowledge that VNU had succesfully issued a winding-up order on Imagine, the rest of the company's creditors began jamming the switchboard
to find out what was going on. Crash was one of them. The official line was that things were quite normal. But no one knew where Lawson,
Hetherington and Butler were. Everiss told Paul Andersen, 'Mark didn't know where they'd gone. The only person they told was Andrew Sinclair,
who basically's just David's gopher, and Andrew has been spying on Mark and myself and reporting on a daily basis to them in San Francisco.'
One press mention did suggest that the two directors were in the States trying to raise venture capital in Silicon Chip Valley to save Imagine,
but this would appear to be out of character with their recent actions in moving assets from Imagine to Finchspeed, and gives strength to
Bruce Everiss who said, 'All they're trying to do is finance Finchspeed with capital from San Francisco.'
The significance of the passport signing became more apparent when it was realised that both men had taken their wives with them on the trip to America at a cost estimated
by Everiss to be possibly as high as £10,000, and that at a time when creditors were crawling all over the building trying to get paid.
On the day Mark returned from the races, wrapped in bandages and driven by someone else, he arrived at Imagine headquarters to find the bailiffs
One of the items they impounded was his pride and joy, the Ferarri Boxer. Paul Andersen recalls that he seemed stunned and totally out
of his depth. He didn't know what to do or not to blame, it seemed he was genuinely unaware that things had reached such a state, or that his
co-directors had fled the country and were in hiding (as everyone said), incommunicado. So closely did the TV crew follow the proceedings that
they almost had their camera gear locked into the building by the bailiffs!
Mark went off, to return two which they both part-owned at a time when Imagine was hoplessly in debt, and desperately required those assets if
it was to have a hope of staying alive. Recognition of this fact can be seen in that a royalty on every copy of Bandersnatch sold by Sinclair
will be going back to Imagine's liquidators.
Some of the programmers are now working freelance on games for Ocean, and others, including John Gibson have founded a new Liverpool company
with partial backing from Ocean called Denton Designs and their first game, an adventure entitled Gift From The Gods should be released through
Stephen Blower worked for the year as a freelance
and is now at Ocean, where he has recently been made a director. Of the collapse of Imagine he had this to say, 'Through greed,
or little boys playing at big business, or whatever it was that carried it all they ruined something that was worthwhile carrying on with.'
Heatherington added, 'My attitude has always been that it's all over now, and what we'll do is quickly get our lives back together again.
I don't want people bringing back something that happened six or seven months ago. What we're doing now, Dave and I, is improving on megagames to
produce something quite startling. We want to bow out at the top.'
In summing up his unique experience in watching the death of the software giant, BBC director Paul Andersen said, 'It was a fascinating time in a
city at the focus of the software business. It's a shame it all fell apart - there were a lot of talented people there who were let down. It's a
bit like a movie that never got made, all the technicians and all the energy, but the producers failed. It's going to be interesting to see what
will come of them all.'
With the finish of Imagine, the TV programme may have looked as though it was over too. However Ocean bought a major portion of Imagine's assets
and so Paul Andersen had a finale thrown in his lap. Filming continued at Ocean's offices in Manchester, as they worked on Hunchback II.
The BBC may not have got the story of the Imagine megagames, but at least they managed to follow the development of computer games from concept to release,
and in the process they saw a fascinating slice of corporate life.
So what happened to the remnants of the Imagine team?
Of the big four at the head of Imagine, there is only one real success story amongst them. (Eugene Evans was a board member in name only, but had no trading authority at Imagine.)
Ian Hetherington formed Psygnosis Games which made him the millionaire
he always dreamed of being. Having pioneered Playstation software, Hetherington sold Psygnosis to Sony and quit to form Evolution Software (closed 2016 by Sony). Amazing to think that
someone who was so inept at managing the finances of Imagine could reach such heights.
David Lawson involved in Brataccas, Barbarian and Obliterator in the early days of Psygnosis. It might note that Dave Lawson´s influence at Psygnosis steadily waned after Brataccas was completed,
with Hetherington and Jonathan Ellis coming to the fore as the real leaders of the company. He left entirely in 1989, giving as his public reason his dissatisfaction with Psygnosis´s new focus on outside rather than in-house development.
He went on to form a short-lived development studio of his own called Kinetica, who released just one unsuccessful Game (Gold of the Aztecs / US GOLD 1990) before disbanding.
And after that, Dave Lawson left the industry for good, to join his old Imagine colleague Mark Butler in modern obscurity.
Mark Butler was made a director of Odin Computer Graphics, having worked as a freelance consultant for Thor, the software publish company. Shortly after their
formation, Butler was forced to leave Odin because of his disagreeable behaviour. As of 6 years ago, Mark Butler was running a development team in London. According to the last info he is working with his father in another software company called Voyager. Whether he still is, we do not know.
In 1985, Bruce Everiss was made Managing Director of Tansoft, owners of Oric Computers and oversaw yet another disaster as they collapsed. After that he joined Codemasters as a senior marketing manager until 1989. Later on he joined Kwalee which was settled by David Darling.
Bruce has the website: Bruce On Games - A veteran's view on marketing games. See how this fascinating story of Imagine began.